Psychic Disciplines
| Source | |
|---|---|
Minor Less powerful psychic phenomena outside of any discipline | Core Rules pg. 257 |
Universal More or less, it is only smite | Core Rules pg. 257 |
Biomancy Manipulating a biological form | Core Rules pg. 257 |
Divination Predicting or reading the future | Core Rules pg. 257 |
Pyromancy Manipulating or producing fire | Core Rules pg. 257 |
Telekinesis Exerting kinetic force through thought | Core Rules pg. 257 |
Telepathy Manipulating a mind | Core Rules pg. 257 |
Maleficarum Unleashing the unholy powers of Chaos | Core Rules pg. 257 |
Runes of Battle Empowering allies or weakening foes | Core Rules pg. 257 |
Librarius Oh lord Emperor | |
Librarius Oh lord Emperor (again?) | Vow of Absolution pg. 1 |
Bonesinging Create, shape, repair, and destroy wraithbone | |
Phantasmancy Subtle manipulation and cruel application of psychic illusion and deception | |
Runes of Battle Empowering allies or weakening foes | |
Runes of Fate unravel the very threads of fate itself or unleash powerful torrents | |
Runes of Fortune unlock the various strands of fate that intricately weave across the Galaxy |